View all the settings in a single image
The following guide lists some typical recommended settings for the Blender Collada exporter, along with explanations for any relevant options. If you find any scenarios where other settings are useful let us know and we’ll add it to the notes.
Main
Option | Recommendation | Behaviour/Explanation |
---|---|---|
Selection Only | Enabled | Only exports objects that are selected at time of export |
Include Children | (Optional) | In addition to above, export children of selected objects |
Include Armatures | Disabled | NL2 does not support armatures (used for skeletal animation) |
Include Shape Keys | (Optional) | You only require this if you know what a blendshape animation is and whether you’re currently using them |
(Global Orientation) | Y Forward Z Up | Adjusting these settings will change the resulting orientation of object. The default settings work correctly in Nolimits 2 |
Only Selected UV Map | Disabled | Typically better to remove unused UV maps from object data prior to export |
Copy | (Optional) | Disable if you’re assigning NL2MATs, otherwise may be useful when directly using texture files |
Geometry
Option | Recommendation | Behaviour/Explanation |
---|---|---|
Apply Modifiers | Enabled View | Apply modifier stacks before exporting |
Triangulate | Enabled | Recommended — All meshes should be triangulated except for occluders and autosprite material deformations |
Transformation Type | View | Required for correct export of animation |
Armature
Not supported in NL2
Animation
Option | Recommendation | Behaviour/Explanation |
---|---|---|
Include Animations | (Optional) | Self explanatory, may save a couple of bytes if you disable this when not needed |
(Type) | Samples | Curves are not used in Nolimits 2, so sampling will create intermediate keyframes to ensure you have a correct animation result |
Transformation Type | Matrix | Required for correct export of keyframe animations |
Sampling Rate | >= 1 | 1 will create samples at the rate of the Blender scene framerate. 2 is half framerate, 4 is quarter etc. Nolimits will linearly interpolate between keyframes, so a lower value creates a more accurate result, at the cost of file size. |
Keep keyframes | (Optional) | Exports the original authored keyframes in addition to the sampled keyframes. Not typically necessary |
All keyed curves | Disabled | Exports animation tracks with no data. Does not appear to be necessary for correct functionality in Nolimits 2 |
Extra
Option | Recommendation | Behaviour/Explanation |
---|---|---|
Use Object Instances | Disabled | Not compatible with modifiers, so you should typically leave this disabled |
Use Blender Profile | Disabled | May be useful if you need to reimport the models into blender at a later date, otherwise leave disabled |
Sort by Object name | Disabled | Does not have any effect in NL2 |
Keep Bind Info | Disabled | Does not have any effect in NL2, appears to be related to unsupported skeletal animation |
Limit Precision | Disabled | May cause vertex positions to change on export |
Save your preset!
These options will be reset when Blender closes, so make sure to click the plus icon next to the preset dropdown and save a new Preset. You may wish to save a few variants, for example I use three presets for all of my NL2 exports:
- NL2 animation, which has settings as shown above
- NL2 standard, which has animations disabled
- NL2 quads, which has animations and triangulation disabled